Difference between revisions of "Kategória:Karibi-térség"

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Ok, I've decreased it to 16 ms for a 200d7200 map. I rterowe it in Anonymus (my own language) and I did some other optimizations. This algorithm's performance doesn't depends on the building number. I thought you would only want to calculate it at mission startup. 16 ms maybe long too, but I think we don't need to calculate it for all the squares, every second would be enough, and that would take 2.25 ms with the new prorgam.It's not a complex algorithm. It only paints the squares that are nearby player. And it does this until all squares are painted.

A lap 2012. július 31., 23:01-kori változata

Ok, I've decreased it to 16 ms for a 200d7200 map. I rterowe it in Anonymus (my own language) and I did some other optimizations. This algorithm's performance doesn't depends on the building number. I thought you would only want to calculate it at mission startup. 16 ms maybe long too, but I think we don't need to calculate it for all the squares, every second would be enough, and that would take 2.25 ms with the new prorgam.It's not a complex algorithm. It only paints the squares that are nearby player. And it does this until all squares are painted.

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